Difference between revisions of "Lighting Effects"
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− | This | + | This table below contains a list of all of the lighting effects available on TCS Non-sound decoders of recent production (2012 or newer) and WOWSound Version 4 decoders. If your decoder is older than 2012 or Version 4, some of the items may not apply. |
− | These lighting effects can be used in conjunction with the [[Function Remapping]] instructions. You can also consult our [[Support - Lighting|Support Page for Decoder Lighting]] for more information. | + | These lighting effects can be used in conjunction with the [[Function Remapping]] instructions. You can also consult our [[Support - Lighting#Setting Up Lighting Effects|Support Page for Decoder Lighting]] for more information. |
{| class="wikitable" | {| class="wikitable" | ||
|+Lighting Effects (WOWSound V4 & Non-Sound V88+) | |+Lighting Effects (WOWSound V4 & Non-Sound V88+) | ||
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|} | |} | ||
Use a single value from one of the three columns on the right to program a Lighting Effect CV. The value chosen will select the Lighting Effect and Direction the light will be active in. For example, a value of 80 programmed into CV 51 will set up the Double Pulse Strobe effect when Lighting Function 1 when the function is ON and the locomotive is in Reverse. | Use a single value from one of the three columns on the right to program a Lighting Effect CV. The value chosen will select the Lighting Effect and Direction the light will be active in. For example, a value of 80 programmed into CV 51 will set up the Double Pulse Strobe effect when Lighting Function 1 when the function is ON and the locomotive is in Reverse. | ||
+ | {| class="wikitable" | ||
+ | |+Lighting Effect CV's (WOWSound V4 & Non-Sound V88+) | ||
+ | !Function Number | ||
+ | !CV to Program | ||
+ | |- | ||
+ | |Function 0 Forward | ||
+ | |[[CV 49]] | ||
+ | |- | ||
+ | |Function 0 Reverse | ||
+ | |[[CV 50]] | ||
+ | |- | ||
+ | |Function 1 | ||
+ | |[[CV 51]] | ||
+ | |- | ||
+ | |Function 2 | ||
+ | |[[CV 52]] | ||
+ | |- | ||
+ | |Function 3 | ||
+ | |[[CV 53]] | ||
+ | |- | ||
+ | |Function 4 | ||
+ | |[[CV 54]] | ||
+ | |- | ||
+ | |Function 5 | ||
+ | |[[CV 55]]* | ||
+ | |- | ||
+ | |Function 6 | ||
+ | |[[CV 58]]* | ||
+ | |- | ||
+ | |Function 7 | ||
+ | |''Not supported'' | ||
+ | |- | ||
+ | |Function 8 | ||
+ | |''Not supported'' | ||
+ | |} | ||
+ | Program a value from the previous table into the CV listed in this table to apply a Lighting Effect to that Lighting Output. | ||
+ | |||
+ | '''IMPORTANT NOTE:''' The Lighting Effects set up using the tables above are tied to the ''Lighting Output'' and NOT the ''Button number''. Lighting Outputs and numbered buttons are completely different things. See our [[Support - Lighting|Support Article for Lighting]] for more information. |
Revision as of 20:02, 3 November 2022
This table below contains a list of all of the lighting effects available on TCS Non-sound decoders of recent production (2012 or newer) and WOWSound Version 4 decoders. If your decoder is older than 2012 or Version 4, some of the items may not apply.
These lighting effects can be used in conjunction with the Function Remapping instructions. You can also consult our Support Page for Decoder Lighting for more information.
Lighting Effect | Forward | Reverse | Both Dir. |
---|---|---|---|
Auto Mars Light | 13 | 29 | 45 |
Brake Lights | 14 | 30 | 46 |
Constant Bright Light | 0 | 16 | 32 |
Constant Dim (1) | 12 | 28 | 44 |
Constant Dim (2) | 66 | 82 | 98 |
Constant Dim (3) | 67 | 83 | 99 |
Constant Dim (4) | 68 | 84 | 100 |
Ditch Light Side A | 10 | 26 | 42 |
Ditch Light Side B | 11 | 27 | 43 |
Double Pulse Strobe 1 | 5 | 21 | 37 |
Double Pulse Strobe 2 | 64 | 80 | 96 |
Flashing Light | 3 | 19 | 35 |
Gyra Light | 7 | 23 | 39 |
Mars Light | 2 | 18 | 34 |
Random Flicker (1) | 1 | 17 | 33 |
Random Flicker (2) | 65 | 81 | 97 |
Rotary Beacon | 6 | 22 | 38 |
Rule 17 Dimmable | 8 | 24 | 40 |
Single Pulse Strobe (1) | 4 | 20 | 36 |
Single Pulse Strobe (2) | 15 | 31 | 47 |
Use a single value from one of the three columns on the right to program a Lighting Effect CV. The value chosen will select the Lighting Effect and Direction the light will be active in. For example, a value of 80 programmed into CV 51 will set up the Double Pulse Strobe effect when Lighting Function 1 when the function is ON and the locomotive is in Reverse.
Function Number | CV to Program |
---|---|
Function 0 Forward | CV 49 |
Function 0 Reverse | CV 50 |
Function 1 | CV 51 |
Function 2 | CV 52 |
Function 3 | CV 53 |
Function 4 | CV 54 |
Function 5 | CV 55* |
Function 6 | CV 58* |
Function 7 | Not supported |
Function 8 | Not supported |
Program a value from the previous table into the CV listed in this table to apply a Lighting Effect to that Lighting Output.
IMPORTANT NOTE: The Lighting Effects set up using the tables above are tied to the Lighting Output and NOT the Button number. Lighting Outputs and numbered buttons are completely different things. See our Support Article for Lighting for more information.