Difference between revisions of "Lighting Effects"

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Program a value from the previous table into the CV listed in this table to apply a Lighting Effect to that Lighting Output.  
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Program a value from the previous table into the CV listed in this table to apply a Lighting Effect to that Lighting Output. Not all of these lighting function outputs and corresponding CV's are supported on all decoders. Check your decoder literature or the product page on our website to verify the maximum number of lighting function outputs your decoder supports. 
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<nowiki>*</nowiki>The CV's marked may not be supported on specific decoders. ''While these outputs may be present, they may not support mapping of lighting effects and are ON/OFF only''. Check your decoder literature - If these CV's are not listed in the literature, they are not supported by the decoder. 
  
 
'''IMPORTANT NOTE:''' The Lighting Effects set up using the tables above are tied to the ''Lighting Output'' and NOT the ''Button number''. Lighting Outputs and numbered buttons are completely different things. See our [[Support - Lighting|Support Article for Lighting]] for more information.
 
'''IMPORTANT NOTE:''' The Lighting Effects set up using the tables above are tied to the ''Lighting Output'' and NOT the ''Button number''. Lighting Outputs and numbered buttons are completely different things. See our [[Support - Lighting|Support Article for Lighting]] for more information.

Revision as of 20:38, 3 November 2022

This table below contains a list of all of the lighting effects available on TCS Non-sound decoders of recent production (2012 or newer) and WOWSound Version 4 decoders. If your decoder is older than 2012 or Version 4, some of the items may not apply.

These lighting effects can be used in conjunction with the Function Remapping instructions. You can also consult our Support Page for Decoder Lighting for more information.

Lighting Effects (WOWSound V4 & Non-Sound V88+)
Lighting Effect Forward Reverse Both Dir.
Auto Mars Light 13 29 45
Brake Lights 14 30 46
Constant Bright Light 0 16 32
Constant Dim (1) 12 28 44
Constant Dim (2) 66 82 98
Constant Dim (3) 67 83 99
Constant Dim (4) 68 84 100
Ditch Light Side A 10 26 42
Ditch Light Side B 11 27 43
Double Pulse Strobe 1 5 21 37
Double Pulse Strobe 2 64 80 96
Flashing Light 3 19 35
Gyra Light 7 23 39
Mars Light 2 18 34
Random Flicker (1) 1 17 33
Random Flicker (2) 65 81 97
Rotary Beacon 6 22 38
Rule 17 Dimmable 8 24 40
Single Pulse Strobe (1) 4 20 36
Single Pulse Strobe (2) 15 31 47

Use a single value from one of the three columns on the right to program a Lighting Effect CV. The value chosen will select the Lighting Effect and Direction the light will be active in. For example, a value of 80 programmed into CV 51 will set up the Double Pulse Strobe effect when Lighting Function 1 when the function is ON and the locomotive is in Reverse.

Lighting Effect CV's (WOWSound V4 & Non-Sound V88+)
Function Number CV to Program
Function 0 Forward CV 49
Function 0 Reverse CV 50
Function 1 CV 51
Function 2 CV 52
Function 3 CV 53
Function 4 CV 54
Function 5 CV 55*
Function 6 CV 58*
Function 7 Not supported
Function 8 Not supported

Program a value from the previous table into the CV listed in this table to apply a Lighting Effect to that Lighting Output. Not all of these lighting function outputs and corresponding CV's are supported on all decoders. Check your decoder literature or the product page on our website to verify the maximum number of lighting function outputs your decoder supports.

*The CV's marked may not be supported on specific decoders. While these outputs may be present, they may not support mapping of lighting effects and are ON/OFF only. Check your decoder literature - If these CV's are not listed in the literature, they are not supported by the decoder.

IMPORTANT NOTE: The Lighting Effects set up using the tables above are tied to the Lighting Output and NOT the Button number. Lighting Outputs and numbered buttons are completely different things. See our Support Article for Lighting for more information.