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	<id>https://docs.tcsdcc.com/index.php?action=history&amp;feed=atom&amp;title=Proto_Notch</id>
	<title>Proto Notch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://docs.tcsdcc.com/index.php?action=history&amp;feed=atom&amp;title=Proto_Notch"/>
	<link rel="alternate" type="text/html" href="https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;action=history"/>
	<updated>2026-05-12T22:56:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.4</generator>
	<entry>
		<id>https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=10808&amp;oldid=prev</id>
		<title>TCSDanM at 04:26, 27 August 2022</title>
		<link rel="alternate" type="text/html" href="https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=10808&amp;oldid=prev"/>
		<updated>2022-08-27T04:26:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:26, 27 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Proto Notch™ is the TCS exclusive approach to matching the motive power sounds of your model locomotive with the prototype. Using our advanced BEMF motor algorithm, Proto Notch™ decoders can sense exactly how much force is being applied to the rails to move your locomotive and train. By matching that information with prototype performance, we can scale the effort of the model to the real thing and play the right sound to match the work being done.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Proto Notch™ is the TCS exclusive approach to matching the motive power sounds of your model locomotive with the prototype. Using our advanced BEMF motor algorithm, Proto Notch™ decoders can sense exactly how much force is being applied to the rails to move your locomotive and train. By matching that information with prototype performance, we can scale the effort of the model to the real thing and play the right sound to match the work being done.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===WOWDiesel===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===WOWDiesel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WOWDiesel decoders are configured with diesel-specific prototypical notching. The WOWDiesel decoder selects which notch (1-8) the prototype locomotive would have to be in to haul your scale load at your scale speed. Then it plays the corresponding prime mover sound to emulate the correct power for that notch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WOWDiesel decoders are configured with diesel-specific prototypical notching. The WOWDiesel decoder selects which notch (1-8) the prototype locomotive would have to be in to haul your scale load at your scale speed. Then it plays the corresponding prime mover sound to emulate the correct power for that notch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===WOWSteam===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===WOWSteam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WOWSteam decoders are configured with variable chuff intensity to emulate prototypical throttling. Your locomotives will make faster and harsher chuff sounds as you ramp up speed or increase the load, and soften to slower and smoother chuffs under lighter loads and less pressure. When the locomotive is coasting, rod clanks and snifters also activate depending on coasting rate and track grade.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WOWSteam decoders are configured with variable chuff intensity to emulate prototypical throttling. Your locomotives will make faster and harsher chuff sounds as you ramp up speed or increase the load, and soften to slower and smoother chuffs under lighter loads and less pressure. When the locomotive is coasting, rod clanks and snifters also activate depending on coasting rate and track grade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:WOWSound]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:WOWSound]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TCSDanM</name></author>
	</entry>
	<entry>
		<id>https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=10749&amp;oldid=prev</id>
		<title>TCSDanM at 01:48, 27 August 2022</title>
		<link rel="alternate" type="text/html" href="https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=10749&amp;oldid=prev"/>
		<updated>2022-08-27T01:48:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:48, 27 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===WOWSteam===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===WOWSteam===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WOWSteam decoders are configured with variable chuff intensity to emulate prototypical throttling. Your locomotives will make faster and harsher chuff sounds as you ramp up speed or increase the load, and soften to slower and smoother chuffs under lighter loads and less pressure. When the locomotive is coasting, rod clanks and snifters also activate depending on coasting rate and track grade.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;WOWSteam decoders are configured with variable chuff intensity to emulate prototypical throttling. Your locomotives will make faster and harsher chuff sounds as you ramp up speed or increase the load, and soften to slower and smoother chuffs under lighter loads and less pressure. When the locomotive is coasting, rod clanks and snifters also activate depending on coasting rate and track grade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:WOWSound]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TCSDanM</name></author>
	</entry>
	<entry>
		<id>https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=4362&amp;oldid=prev</id>
		<title>Tcsdcc: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=4362&amp;oldid=prev"/>
		<updated>2020-12-10T18:57:29Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:57, 10 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Tcsdcc</name></author>
	</entry>
	<entry>
		<id>https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=4361&amp;oldid=prev</id>
		<title>en&gt;Stephenkoffel: Created page with &quot;Proto Notch™ is the TCS exclusive approach to matching the motive power sounds of your model locomotive with the prototype. Using our advanced BEMF motor algorithm, Proto No...&quot;</title>
		<link rel="alternate" type="text/html" href="https://docs.tcsdcc.com/index.php?title=Proto_Notch&amp;diff=4361&amp;oldid=prev"/>
		<updated>2020-02-07T16:14:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Proto Notch™ is the TCS exclusive approach to matching the motive power sounds of your model locomotive with the prototype. Using our advanced BEMF motor algorithm, Proto No...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Proto Notch™ is the TCS exclusive approach to matching the motive power sounds of your model locomotive with the prototype. Using our advanced BEMF motor algorithm, Proto Notch™ decoders can sense exactly how much force is being applied to the rails to move your locomotive and train. By matching that information with prototype performance, we can scale the effort of the model to the real thing and play the right sound to match the work being done.&lt;br /&gt;
&lt;br /&gt;
===WOWDiesel===&lt;br /&gt;
WOWDiesel decoders are configured with diesel-specific prototypical notching. The WOWDiesel decoder selects which notch (1-8) the prototype locomotive would have to be in to haul your scale load at your scale speed. Then it plays the corresponding prime mover sound to emulate the correct power for that notch.&lt;br /&gt;
&lt;br /&gt;
===WOWSteam===&lt;br /&gt;
WOWSteam decoders are configured with variable chuff intensity to emulate prototypical throttling. Your locomotives will make faster and harsher chuff sounds as you ramp up speed or increase the load, and soften to slower and smoother chuffs under lighter loads and less pressure. When the locomotive is coasting, rod clanks and snifters also activate depending on coasting rate and track grade.&lt;/div&gt;</summary>
		<author><name>en&gt;Stephenkoffel</name></author>
	</entry>
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